Speakers 2026

Eline Muijres

Eline Muijres she/her

Freelance Producer

Cohop Games

“Developer Decisions That Scare Publishers”

Samuel Baidoo

Samuel Baidoo they/them

Theatermaker, Dancer, Game Designer, Mentor

“Plum Road Tea Dream’s Origin Story - From Theatre making to Game Design”

Tim Remmers

Tim Remmers He/Him

Managing Director

Team Reptile

“Growing a Studio on Your Own Terms”

Cat Chew

Cat Chew She / her

Managing Director

Ichiba

“The Emergence of Last Mile Financing and how this changes the Development Landscape”

Ben Lega

Ben Lega He

Founder and Game Director

Studio Tolima

“Narrative design without words”

Imogen Mellor

Imogen Mellor she/her

Social Lead

YRS TRULY

“Viral Games On Social Media And What To Learn From Them”

Manou IJpelaar

Manou IJpelaar she/her

Technical Game Designer

Galaxy Grove

“Everything I learned from starting a game studio”

Danny Perez Santana

Danny Perez Santana He/Him

Producer

Behaviour Interactive

“Agile without agony: A people-first approach”

Jingtong Zhu

Jingtong Zhu She/Her

Director of Business Development

Griffin Gaming Partners

“Live Evaluation Steam Store Pages: INDIGO Edition”

Chris Hanney

Chris Hanney he/him

Producer

Rabotica

“Steam's Serial Reviewers: An Untapped Marketing Force”

Reid Armansin

Reid Armansin He/Him

UX/UI Designer

“Unholy Symbols: Squeezing Meaning into Cult of the Lamb's Icons”

Matt Redway

Matt Redway He/Him

Senior Creative Director

PlayStation Studios

“Beyond the Logo: Crafting Comprehensive Brand Systems for Games”

Max de Kroon

Max de Kroon He/They

Composer, Sound Designer, Gameplay Audio Programmer

MACKS

“A Dynamic Dogwalk: Rapidly Prototyping Adaptive Audio in Godot”

Camille Fourniols

Camille Fourniols she/her

Creative Director - Groom/Creature Supervisor

CG Flickers

“Creating hairy characters from games to cinematic”

Paweł Miechowski

Paweł Miechowski he/him

Communications & Brand Partnerships Expert

11 bit studios

“Fireside Chat :: Pawel Miechowski and Christophe De bont will look back on 15 years 11 bit studios.”

Yannis Bolman

Yannis Bolman He/Him

Game Director/CEO

Little Chicken Game Company

“Moonlight Peaks: finding your audience”

Sule Nur Karaaslan

Sule Nur Karaaslan She/Her

Game & Level Designer

“No Two Levels Are Built The Same - A Metro Awakening VR Retrospective”

Jeremy Raszko

Jeremy Raszko he/him

Fractional Publishing and Marketing Lead

Atlas Publishing

“Nobody Cares About Your Game (Yet)”

Dominic de Graaf

Dominic de Graaf He/Him

Game & Middleware Developer

The Naked Dev

“Upscaling Uncovered by The Naked Dev”

Ali Elzoheiry

Ali Elzoheiry He/Him

Founder, Game Developer & Content Creator

Alizoh Studio

“The Community Flywheel: Building a Sustainable Career in Games”

Sven Lohse

Sven Lohse he/him

Technical Director

ROCKFISH Games

“Common Dev Mistakes That Lead to Poor Localization by Agencies”

Arden Osthof

Arden Osthof they / them

Freelance Senior Narrative Designer

Diorama Machine

“It's Your Baby Now, Too: How to Work on an Established IP”

Arjan Brussee

Arjan Brussee He/him

CEO

Immens

“Fireside Chat : Arjan Brussee and Matthijs Dierckx talk about the Immens engine”

Nathan van der Stoep

Nathan van der Stoep He/Him

Cognitive Psychologist, Researcher, Indie developer, Co-founder Cosmocat

Cosmocat

“Science x Gamedev”

Jill Vanparys

Jill Vanparys She/her

CEO / co-founder

Grimoire

“Defending the Why: How context and knowledge keep games consistent and teams aligned”

Roy ten Brink

Roy ten Brink He / Him

Software Developer

50 Unread Messages

“An impassioned plea for pair programming”

Marie Janin

Marie Janin she / her

Co-director, curator

Sickhouse

“What’s your space?”

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